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Dreamcast 


VOICE ACTIVATED GAME 





























WARNINGS Read Before Using Your Sega Dreamcast Video Game System 
CAUTION 

Anyone who uses the Dreamcast should read the operating manual for (lie software and consoler baforlt opuralliig them. A responsible adult 
should read these manuals together with any minors who will use the Dreomcast holme (ho minor tisos it 

HEALTH AND EPILEPSY WARNING 

Some small number of people ore susceptible to epileptic seizures or loss of consciousness wlinn exposed te carta in Hashing lights or fight 
patterns dial they encounter in everyday lifc r such as those in certain television images or video gomes. Those seizures or loss of con¬ 
sciousness may occur cveti if the person has never had an epileptic seizure. 

II you or anyone in your family has ever had symptoms related to epilepsy when exposed to flashing fights, consult your doctor prior to using 
Sega Dreamcast. 

In all cases, parents should monitor the use ol video games hy their children. II any player experiences dizziness, blurred vision, eye or mus¬ 
cle twitches, loss of consciousness, disorientation, any involuntary movement or convulsion, IMMEDIATELY DISCONTINUE USE AND CON¬ 
SULT YOUR DOCTOR BEFORE RESUMING PLAY. 

To reduce the possibility of such symptoms, the operator must follow these safety precautions at ail times when using Dreamcast;: 

* Sit a minimum of 6.5 feet away from the television screen. This should he as far as the length of the controller cable. 

* Do not play if you are tired or have not had much sleep. 

* Make sura that the room in which you are playing has all the lights on and is well liL 

* Stop playing video games for at feast ten to twenty minutes per hour. This will rest your eyes, neck, arms and fingers so that you can 
continue comfortably playing the game in the future. 

OPERATING PRECAUTIONS 

To prevent personal injury, property damage or malfunction: 

* Before removing disc, be sure it has stopped spinning. 

- The Sega Dreamcast GD-RGM disc is intended For use exclusively on the Sega Dreamcast video game system. Do not use Ibis disc in any 
thing olher than a Dreamcast console, especially not in a CD player. 

* Do not allow fingerprints or dirt on either side of the disc. 

* Avoid bending the disc. Do not touch, smudge or scratch its surface. 

* Do nol modify or enlarge the center hole ol the disc or use a disc that is cracked, muddied or repaired with adhesive tape. 

* Do not write on or apply anything to either side oF Ihe disc. 

* Store the disc in its original case and do not expose it to high temperature and humidity. 

* Do nol leave the disc in direct sunlight or near a radiator or other source of heat, 

* Use lens cleaner and a soft dry cloth to clean disc, wiping gently from the center to the edge. Never use chemicals such as benzene and 
paint thinner to clean disc. 

PROJECTION TELEVISION WARNING 

Still pictures or images may cause permanent picture tube damage or mark the phosphor of the CRT. Avoid repeated or extended use of 
video games on large-screen projection televisions. 

SEGA DREAMCAST VIDEO GAME USE 

ThisGD-ROM can only be used with the Sega Dream cast video game system. Do nol attempt to play this GD-ROM on any other CD pfayor; 
doing so may damage the headphones and/or speakers. This game is licensed for home play on the Sega Dreamcast video game system 
only. Unauthorized copying, reproduction, rental, public performance ol Ifiis gamE is a violation of applicable laws. The characters and 
events portrayed in this game are purely fictional. Any similarity to other persons, living or dead, is purely coincidental. 


Welcome to Dr. Gasse’s Laboratory! 



Thank yon for purchasing the Vivarium Seaman Kit! 

Please note that this software h designed only for use with a Dreamcast 
console. Be sure to read this instruction manual thoroughly before you start. 

This package contains a Seaman habitat and one Seaman egg. 

To begin with, let's learn a bit more about Seaman, shall we? ! listorical 
references to Seaman first appeared in the spoken folklore of ancient Egypt, 
passed down from generation to generation. Until recently, it was assumed 
that the Seaman creature did not actually exist (similar to the many other 
mythical creatures of ancient Egypt). However, in 1997, the discovery of a live 
Seaman in the Egyptian city of Old Alexandria disproved this assumption, and 
Seaman came to be known the world over. 

While the originally discovered Seaman specimen died .shortly after being 
captured, its remains were quickly rushed to the foremost biological research 
institute in France where a number of eggs were discovered inside its body. 
We at Vivarium were then able to assist in this endeavor by covering the 
research and development costs in return for the sole distribution rights that 
have enabled us to offer this product to you. 

It is well known that as part of us genetic labeling, Seaman passes knowledge 
on to subsequent human generations orally. Furthermore, Seaman is said to 
have had a strong influence on the progression of ancient civilization, but the 
details of exactly how tins was done are not yet fully understood. 


A memory card [Visual Memory Unit (VMU) sold separately] Is 
required to play Seaman. En order to save game data, the VMU to 
be used must be formatted, have at least 64 memory blocks of free 
space available and no other VMU applications saved. 







The History of Seaman 


Ancient Egyptian Papyrus 
Drawing Depicting the 
Divine Gift of a Living 
Creature 




Fossil of <a Seaman 
Discovered Dr, Gassi 
at (he Nile River 


The man who made the original 
discovery of Seaman was a French 
scientist by the name of Dr. Jean Paul 
Gasse (1899 -?). Dr. Gasse was a 
member of a special team of French 
biologists dispatched to Egypt by the 
French government in the 1930*s. When 
he discovered references to a creature 
dubbed the “omnipotent messenger of 
the gods” among ruins of the Third 
Dynasty, he became determined to pursue this line of research 
and unravel this mystery. 

In M arch of 1932, in the city of Alexandria, Dr. Gassc 
happened to meet up with a local resident who had caught a 
Seaman while fishing. Dr. Gasse obtained a sample of some of 
the eggs, which he carried back with him to France. 

When Dr, Gasse returned, he immediately attempted to raise 
the Seaman eggs in his Parisian laboratory but, unfortunately, 
in the midst of his experiment Seaman died. Shortly thereafter, 
Dr. Gasse published a detailed thesis ofhis work. However, 
other leading academics of the day dismissed the young 
scholar’s work as a publicity stunt and without the proper 
evidence (e.g., a living specimen) to support his theories, his 
work was shunned and no one believed him. 


Dr. Gassess hypothesis suggested that Seaman was perhaps 
responsible for transferring knowledge that proliferated during 
the Third Dynasty across oceans to other lands. This theory 
eventually became the basis for An thro-bio Archaeology, a 
highly valued field of study today. 

Soon after the publication ofhis thesis, Dr. Gasse was dismissed 
from his post. He then disappeared for quite some time. 
Recently, a diary was discovered detailing Dr. Gasse’s 
subsequent work and continued research to unravel the details 
of Seaman's evolution. For further details, kindly refer to the 
following website: www.meetseaman*com 

Table of Contents 


Before Startincj a Game - - - - -04 

Creaiing a Shaman Habitat-06 

Mental Preparation--08 

Iet’s Begem. -10 

Basic Controls-- - - --12 

How to Con verse with Seaman - 14 

How to Interact with Seaman -- 16 

Observation Controls- 17 

Caring for Your Seaman - --- -18 

Feeding Your, Seaman -21 

Saying Goodbye to Seaman- 22 

Starting Over - 23 

Living in Harmony with Seaman---- - -24 

Exchanging Food wit h Another Raiser - 25 

Advice- 26 

Final Notes and Pointers-28 


Dr. Gasse’s 
R esenrdi Journal 



3 


















Before Starting a Game 

First Thing's First - Reality Check 

Seaman is a one-player game. 

Once you begin raising Seaman, you are expected to ass unit complete 
responsibility for the care and upbringing of a living, breathing creature. So, 
before you begin with the initial set-up procedure, you are strongly 
recommended to double check with yourself that you are mentally prepared to 
assume this important responsibility. 

The first step you must take in preparation is to set-up the required equipment. 
At this time, should you experience any tension-related symptoms such as heart 
palpitations, perspiration, etc., resulting from the sheer weight of the 
responsibility for rearing a Seaman, you may wish to loosen up a bit by 
stretching or taking a bit of exercise. Once you are sufficiently relaxed, you are 
ready to begin (do not turn the power of the Dream cast ON just yet). 



Before starling the set-up procedure, be sure to set 
the internal audio setting of your Dreamcast (stereo 
or mono) to match that of your TV speakers. This 
will ensure optimal sound quality for your game. 


Insert the Memory Card 


The very first item you must obtain is a memory card [Visual Memory Unit 
(VMU) sold separately] used to save and maintain the Seaman and its raising 
environment, or habitat, data. The VMU to be used must have a minimum of 
64 blocks of free memory available. Once the initial habitat set-up h complete, 
you are required to continue using this same VMU in order to successfully rear 
the Seaman contained within it. Consider this VMU to be both the Seaman and 
its habitat, and handle it with appropriate care. 


4 


When you are ready to begin, connect the Dreamcast Controller to Control Port A 
of the Dreamcast and insert the VMU into Expansion Socket 1 of die controller. A 
VMU application, a storage matrix called SM2000US . I 'M, will be created to 
the VMU. This file is similar to the mini-games and other VMU application files 
used by other games. Only one VMU application can exist in each VMU. If 
another VMU application already exists, you will be given the option of 
overwriting tire data. Select l( Ves" to do so, however, this will delete the data in 
question. Select “No” to cancel the set-up and then, either delerc the data manually 
or obtain a different VMU Take care not to delete Sea matt data when playing 
another game. Note that both the " SM200GUS, _VM' ’ and U SM2O0QUS,USR' > 
files are required to continue raising your Seaman, 

Insert the Microphone 


As Seaman matures there will come a time when it will begin to converse with you. 
A microphone lias been included in this package for the express purpose of 
speaking to your Seaman. Whenever you wish to play with your Seaman, always be 
sure to insert the microphone into Expansion Socket 2 (see diagram) of the 
Dreamcast Controller. Note that the VMU must be inserted into Expansion Socket 
1, The Seaman software will not run if these two devices are not correctly inserted 
in their proper places. 


Do not attempt to remove or adjust these items while the Seaman 
software is running. Doing so may not only adversely effect tire software * it 
__ may also result in malfunction of the peripheral devices. _ \ 


CAUTION! 

The sponge protector attached to the top of the 
microphone is intended to reduce excess noise 
that may occur while conversing with Seaman. 
Ingestion of this sponge by small children may 
result in injury or death, so always be sure to 
have a responsible guardian explain this before 
allowing minors to use this peripheral device. 



Expansion Socket 1 
Memory Cant 


EarpiiimoH Socket 2 
Mkrophm k 


5 









Creating a Seaman Habitat 

Memory Card File Creation 

Once you have confirmed that the VMU to which you will create the 
Seaman habitat is firmly inserted into Expansion Socket 1 and the 
Microphone into Expansion Socket 2 (refer to the diagram on p 4), you 
are just about ready. At this point you are advised to pause, relax and 
release any tension you may be feeling. 

Now, insert the Seaman disc into the Dreamcast and turn the power 
ON. After a few moments, the following message will appear: 

“This memary card doe* not contain a habitat for Seaman. 
Would yon like to create a new habitat?” 

Do not despair upon seeing this message. For if you select “Ves,” a brand 
new habitat with all the required data will be downloaded from the disc 
and installed T or created, to this VMU. If you realize you have mistakenly 
inserted the wrong VMU, select il No ,3 and replace it with the correct 
VMU 

After selecting should the following message appear: 

4 * There are not enough blocks office memory available. 64 blocks 
are required in order to save game data. The game will not continue. ” 

This indicates that this VMU cannot be used to create a Seaman habitat. 
In this case, you must abort the current procedure and either obtain a 
new VMU or delete enough data in the VMU (refer to the Dreamcast 
instruction manual for details) to free up the required 64 blocks. 


CAUTION! 

Never attempt to remove the memory card while this message is 
displayed* Doing so may result in damage to or malfunction of 
the memory card. 


6 


Once you have successfully selected “Yes”, the following message will 
appear: 

"Saving data to the memory card ... Do not remove the memory 
card or turn the power off. ” 

Once this procedure is complete, the following message will appear: 
“(Month, Date, Year) A new habitat has been created for Seaman. 
Please enjoy your time with SeatnanT 
Congratulations! This VMU now contains your very own Seaman 
habitat. Do not forget that you must use this same VMU when accessing 
this habitat in the future, [fyou attempt to use another VMU, this data 
will not be available, as it cannot be read from any other VMU. 
Furthermore, if you delete the data saved to this VMU, you must begin 
the entire process from step one, so be sure to handle this VMU with the 
utmost care. In order to prevent you from accidentally losing track of 
your Seaman, we have made sure that it is not possible to create more 
than one Seaman habitat to each VMU. 

Remember, ‘Only one Seaman habitat per memory card/ 



CAUTION! 

Never touch the Analog Thumb Pad or Triggers 1113 while 
turning the Dream cast power ON* Doing so may disrupt the 
controller initialization procedure and result in malfunction. 






Mental Preparation 


The most fundamental requirement for successfully raising Seaman 
is daily care and maintenance. At the very least, you are kindly 
requested to attend to various custodial tasks such as providing 
oxygen, water, food, cleaning, etc,, on a daily basis. Just as with a 
daily exercise program, it is important that you participate each and 
every day without fail This concept is a prerequisite for being a 
guardian to Seaman. 

Seaman is a game in which you will experience the growth of a 
living being. You will be witness to the drama of life over an 
extended period of time. Therefore, do not expect an experience 
similar to any other games, in which clearly defined events happen 
each time you play. As well, there are no scores to be earned, stages 
or fmal game to be cleared, etc. This is not the type of game in 
which one can spend several hours in one sitting and expect to 
experience vast amounts of action or change. As with life itself, 
change only occurs over time and even then, slowly. Change is only 
evident through the accumulation of experience over rime. 

Enjoy communicating with Seaman while you attend to these daily 
maintenance tasks. Tap on the glass of the aquarium to get its 
attention, use the microphone to greet and converse, as well as other 
methods you will discover in order to express your affection to it. 
This is paramount to ensuring the successful growth and 
development of your Seaman, As Seaman matures and reaches a 
certain level of development, recognition will increase and it will 
begin conversing with you. 


8 


Seaman’s development will accelerate when in good humor. The 
only way to ensure Seaman is kept in good humor is to take 
adequate care of it daily, without fail, while constantly providing 
loving affection. 

Although raising Seaman does require a bit of perseverance, it is a bit 
like writing in a diary; something you need to persist in doing on a 
daily basis. By doing so, you will find yourself experiencing a grand 
drama, the likes of which have yet been rendered possible by even 
the most realistic of computer or console games. 

For those of you with time to spare, one highly recommended and 
interesting method for enjoying your time with Seaman is to darken 
the lights to your room and simply vegetate while watching your 
Seaman go about daily life. Similar to a typical aquarium, Seaman 
will provide completely different and ever-changing scenery for your 
television set. And for as long as Seaman lives, the show will go on. 



Before you start playing with Seaman or before you create a Seaman 
habitat, be sure to set your Dreamcast console to the correct time. 
For details! refer to the Dreanicast instruction manual. _ 


9 




Lex’s Begin (Starting a Game) 

At Long Last, We Begin. 

Beginning Operation (Day One) 


Once again, you are urged to review the set-up procedure starting on p. 4 and 
confirm that the VMU containing the Seaman habitat and storage matrix, as 
well as tlie microphone, are firmly and properly installed to the controller 
connected to Control Port A of the Drcamcast;. Then, press the OPEN Button 
on your Dreamcast to open the Disc Door, place the Seaman disc inside and 
dose the Disc Door. Now press the POWER Button to turn the Drcamcast 
power ON. The starting screen will appear on your TV followed by the 
opening narration. Listen carefully as it contains important information that is 
very helpful for raising Seaman. 

First, Transfer the Egg into the Tank (Toggling Displays) 


Press the Start Button on the Dreamcast controller to display the raising 
habitat (in the beginning this will be an aquarium). The very first thing you 
must do is place the Seaman egg into this tank. 

Press Trigger L (K9) to toggle the display over to the storage matrix. The milky 
white object located in the top left storage box is the Seaman egg. Use the 
Analog Thumb Pad to select the egg, and while pressing and holding the X 
Button (©), press and hold Trigger R (H) to grab hold of the egg. If you are 
successful, you should sec the egg displayed on the clipboard in the lower right 
corner of the screen. In this state, press II again to toggle the display over to 
the aquarium. Next, let go of® and □ to release the egg into the tank. The 
clipboard will disappear and the egg will be visible in the tank. This process is 
used when moving items from display to display. Whenever you grasp an item 
it will appear on the clipboard. If you release the item (let go of © and/or 0) 
before switching to the display in which to release the item, the item will 
return to its original location. 


10 


Subsequent Operation (Day Two and on) 

(When continuitigfront a previously saved file). 

Insert the memory card to which the Seaman habitat and storage matrix 
(saved files) arc saved into Expansion Socket \ of the controller. Next t 
place the Seaman Disc into the Dreamcast and turn the power ON, In a 
few moments the Start Screen will automatically appear. 

As explained earlier, only one Seaman habitat is able to be created to a 
VMU, Therefore, file selection or other such procedures are not required. 
All you need to do to continue is press the Start Button when the Start 
Screen appears. 

Note that whenever the Start Screen is displayed there will be a short 
narration that reports on the current status of your Seaman’s development 
and provides a brief explanation of what has occurred previously. As there 
are often important hints and tips on how to proceed offered during this 
narration t it is recommended that you listen to it carefully every day. 

If the Mushroomers do not evolve within a few days of their 
hatching, they will die , 

Position the hand icon over the Nautilus at the bottom of the tank and 
press O to patiently tap it. The Mush roomers will float towards the 
Nautilus and be eaten. Do not be alarmed by this behavior and continue 
on as normal. Once the Nautilus has consumed at least 4 Mushroomers, 
it will begin to undergo a transformation, so observe it carefully. 

For other information related to Seaman's development, visit our 
website , 

If you arc able to connect to the Internet (we recommend using your 
Dreamcast to do so), then you are cordially invited to visit the Sega 
Seaman website in which you’ll find a wealth of helpful information. 

(www.meetseaman.com) 



Evy Dtspteyetf on 
the Clipboard 



Clipboard: Displays 
Currently Grasped Items 


11 





Analog Thumb Pad 


Basic Controls 


Use the Analog Thumb Pnd to scroll die across the display (when die storage matrix is displayed, 
use this to move the hand icon). By pressing and holding © while using the Analog Thumb Pad, 
you can zoom the camera in and out. Note that zooming is not possible when locked-on in a 
close-up (©). Press © again to unlock the dose-up view to zoom, The Analog Thumb Pad can 
also be used to adjust the camera angle when you have grabbed and lifted Seaman for observation. 


Directional Pad (D-Pad) 


Use the D-Pad to operate the various devices that control the habitat environment. 



Press to display the habitat operation panel. 


Once displayed, use O O to 
toggle between each function. 


Once displayed, acts a switch for turning 
the light ON/OFF, activating the heater or 
oxygen supply for the duration pressed. 


Trigger R {□) 


Press O co tap the glass of the tank. Furthermore, if 
you press and hold □ until the hand icon changes, 
once you let. go + the finger will deliver a punishing 
Hick to the subject on which the hand icon is 
positioned. 

Also, if you press and hold 13 and D simultaneously, 
the camera angle will switch to an overhead view. 


To soft-reset the Dreunicast and 
return to the title screen at any point, 
simultaneously press and hold the ©, 
©, ©, © and Start Buttons. 


Press to hide the habitat 
operation panel. 


12 


Expansion Socket 2 



Press to start the gaufcor -to cWpfay the mam menu 
whdp^raing game play. 


Start Button 


X Button (@) 


A Button (O) 


Trigger L <H) 


Before turning on the Dreamcast power ON* connect 
the controller into Control Port A of the Dreamcast. 


While locked-on in a dose-up, press © repeatedly in succession to tickle Seaman. 
When not in close-up, press and hold © to use the Analog Thumb Pad to move 
the hand icon without scrolling within the currently displayed area, .While © is 
pressed, the hand icon will change in preparation to grasp items. If O is pressed 
during this state, and provided that ©’s not released, you should be able to grasp 
living objects, rocks, etc. While in a habitat or the storage matrix, any items 
currently grasped (except Seaman Or rocks) w ill be displayed on the clipboard. 


Move the hand icon over a subject or object and press 
© to zoom in and lock-On in a elosc-up. Press © again 
to release the lock-on. 


B Button (©) 


Press and hold © while using the Analog Thumb Pad 
to zoom the camera in orouc. However, note chat it is 
not possible to adjust the camera position while locked- 
on in a close-up (©). 

You can also create a new habitat automatically by 
pressing and holding © while turning the I bcameasc 
power ON. 


Press and hold © when speaking into dus microphone. 
Whatever you have s 
once © is released. 


Press II to toggle between habitat displays 
such as the tanks, storage matrix, etc. 


Y Button <©) 






































































How to Converse with Seaman 

Let’s Chat with Seaman f Shall We? 

Once Seaman has learned a reasonable vocabulary* try to initiate a conversation. In 
the beginning, it is generally acceptable to address Seaman with "Hey”, or 'Seamcm” 
to do so. A mature Seaman will often respond to phrases such as “Say something,” 
or “Tatk to rue”. 

If you observe Seaman's manner closely, you will have no problems distinguishing 
when Seaman is ready to begin conversing. All conversation with Seaman must be 
made via the microphone. Be sure to press Q for the full duration of your utterance 
when speaking to Seaman. Once each utterance is complete, be sure to release ©. 
Note that the general progress of your conversation with Seaman is indicated by 
icons that appear on die LCD screen of the inserted VMU. These icons are 
described as follows: 

ft Conversation with Seaman Possible 

This icon indicates that it is possible for you to initiate a 
conversation with Seaman. If Seaman has acquired a Sufficient 
sized vocabulary, it will understand and respond to you. Note that 
while Seaman is talking, it cannot hear you, so please wait until it 
has finished talking before speaking. 

Conversation with Seaman Not Possible <Q) 

This icon indicates that Seaman will not converse 
with you* even when you attempt to initiate 
conversation. 

Q Seaman Awaits Your Response 

This icon appears during a conversation to indicate that Seaman is 
waiting for your reply. If Seaman has posed a question to you, 
please listen carefully and reply promptly. 





Speech Confirmed Q} 

If you press © and speak into the microphone and this icon 
appears* Seaman has registered what you have said. If not, confirm 
that the microphone and other devices are correctly inserted or 
connected and repeat your attempt to converse with Seaman. 




^ Term Spoken Not Understood 

This icon indicates that Seaman does not comprehend what you 
have just said. Seaman will not necessarily understand every word 
spoken. Therefore it is best if you only speak using terminology 
Seaman would appear to understand. 

The most basic rules are that your utterances should, be 
short, concise and above all* clear. Is it also possible that 
Seaman will not understand what you are trying to say if 
your pronunciation is unclear or if you attempt to speak 
with your mouth too close to the microphone. 
































How to Interact with Seaman 




[Qi- Tapping the Glass 

Before you initiate a conversation with Seaman, first announce your presence 
and gain Seaman's attention by using O to tap the glass of the tank a couple of 
times. In the early stages of Seaman’s growth, prior to sufficient vocabulary 
acquisition, this will be your first and only means of communication. Even as 
Seaman develops and matures, tapping will remain an important gesture. 


iQ\ Administering a Flick 

While locked-on in a close-up, position the hand icon over Seaman and press 
and hold □ for a few seconds until the icon changes as illustrated by the above 
picture. Then, release El to deliver a punishing flick. However, note that if 
you do this too often. Seaman may begin to dislike you. 



16 


(Q Tickling Seaman 

Use the zoom function to zero in on Seaman and position the hand icon over 
it. Then press © repeatedly. Perhaps you could utilize this function to put 
Seaman in a good mood? 

Note: Do not attempt to tap, flick or tickle other household pets* wild or 
Other animals outside of the Seaman Kit. Seaman is a very special creature 
that will respond to such stimuli. However, other animals NOT in the 
Seaman Kit have been known to become far more aggressive when 
administered such con tact, and it is not advised. 

It is also possible to briefly hypnotize Seaman. Repeatedly maneuver the hand 
icon in a circular motion around Seaman, and you just may make it happen. 


Observation Controls 


0 Scrolling 

Use the Analog Thumb Pad to maneuver the hand icon around the display. 
The camera angle will follow as you move the hand icon. To move the hand 
icon independently of the camera angle, press 0 while operating the Analog 
Thumb Pad. 


Zooming 


While pressing ©, move the Analog Thumb Pad forwards or backwards to 
zoom the camera in or out. 


Qj Locking-on in a Close-up 

Use the Analog Thumb Pad to move the hand icon over Seaman and press © 
to zoom in and lock-on in a close-up. The camera will then automatically 
follow Seaman. To release the lock-on, press © again. 


0 Grab and Lift for Observation 

Use the Analog Thumb Pad to move the hand icon over Seaman and press © 
to transform the hand icon in preparation for grabbing and lifting. While 
pressing and holding ©, press and hold Q to grab and lift Seaman out of the 
tank for hands on, close-up observation. Note that there might occasionally 
be times when Seaman can not be grabbed and lifted up for observation. 



ijQi Overhead Observation 

Press and hold O and IS simultaneously. This will cause the camera to change 
to an overhead view of the tank for the duration O and 19 are held. 


17 









Caring for Your Seaman 

Creating a Suitable Environment for Seaman 

Use the D-Pad K> operate die devices oil the habitat operation panel. Because 
the analog design for this device is old-fashioned, you arc only able to perform 
operations such as raising the temperature or increasing the oxygen level of the 
habitat, for the duration you press the relevant button. Once you release the 
button, the temperature will begin to decrease and the oxygen to dissipate with 
the passage of time. Granted, the system used to operate this habitat requires 
far more work than would a fully automated digital habitat system, but let us 
not forget the benefits that this analog style system provides. Perhaps such 
work will be useful in teaching you a concept that is often forgotten in this 
fully automated society we live in, mainly that the first step towards conveying 
true affection for another is through constant attention and care, 


Display and Operate die 
Habitat Operation Panel 



Display and Toggle the 
Habitat Operation Panel 

Hide the Habitat 
Operation Panel 


Operating the Heater and Other Habitat Devices 


It is necessary to maintain appropriate levels of temperature, oxygen, etc. in 
order to provide Seaman with a suitable living environment. Therefore, it is 
necessary for you to adjust these levels as required. To display the habitat 
operation panel on the screen, press O on the D-Pad. The functions that are 
available for use at the current stage of your Seaman’s development will appear 
on the panel. Press O O to toggle between the available functions and then 
press O to activate the selected function. To hide the habitat operation panel, 
press O. 


18 


<Q> Light Switch 

Display the habitat operation panel and toggle until the word 'LIGHT’ 
appears. Press O to switch the light ON (high and low settings available) 
or OFF in a three-way pattern. It is recommended that normally yon 
keep the light ON at the brightest setting in order to observe Seaman 
properly. However, when Seaman is attempting to sleep, you are advised 
to turn the light OFF. 



jQi ffeater Habitat Operation Panel Habitat Heater 

Display the habitat operation panel and toggle until the word 'HEATER’ 
appears. Press and hold f> to turn the heater on and raise the 
temperature. Due to its analog design, the heater will only activate and 
operate while the switch is pressed. It will take a few moments to get 
going and then may continue for a moment after the switch is released. 

Practice your timing and above all, take care not overheat the habitat, 
just after the habitat is first created, the temperature is 0° (Note that 
unlike modern American heaters, the heating units are measured in 
Celsius, the same scale as used by Dr. Gasse), but to ensure the eggs 
hatch properly, the temperature of the habitat should be maintained 
between 15* and 20 \ After the eggs have hatched, observe Seaman 
carefully to determine the appropriate temperature setting and then 

maintai n it accordi ngly. 19 








O Supply 

I display the habitat operation panel and toggle until the word 'AIR 1 
appears. Press and hold 0 to supply a stream of oxygen into the tank. 

The oxygen supply will only continue to increase for the duration you 
press and hold 0. Just after the habitat is first created, the level of oxygen 
is 0. When the oxygen level is lower than 50, Seaman is in danger of 
suffocation. The appropriate level depends on the number of living 
objects in the habitat, however it is safe to assume that this level must stay 
above 80 whenever possible. 


Cleaning 



Oxygen 


You will discover that with each passing day, the water in Seaman's 
aquarium will become cloudier, indicating a worsening in the sanitation 
condition of the habitat environment. Cleaning the water is simple in 
that all yon must do is increase the oxygen supply. As you do this, you 
will notice the water becoming clearer. Be sure to keep the water dean. 


caution: 

Note that the color of the numbers that appear on the habltai 
operation panel indicate the general status of the habitat 
environment* Bine indicates a pleasant, comfortable 
environment, yellow indicates caution required and red 
indicates a state of imminent danger* 


20 


Feeding Your Seaman 


Press 19 to switch to the storage matrix. Here you w ill notice 11 
food pellets that arc to be used to feed Seaman once it reaches 
the ‘Gill man 1 stage of development. To feed Seaman, use the 
Analog Thumb Pad to select a food pellet and then press and 
hold © and D to grab it. While holding both © and 13, press D 
to toggle to the aquarium tank. Then, release © and □ to drop 
the food pellet into the water. (This is the same process used 
when placing the Seaman egg into the tank.) 

The food pellets initially available in the storage matrix will 
enable you to feed Seaman for a short time, provided you do not 
overfeed it. However, after that you will need to create an 
alternate method of providing Seaman with food. There is no 
need to panic, for Seaman may be able to help you to determine 
a new method for providing food when the time is right, so be 
sure to observe carefully and listen well to what 
tell you. 

Take the utmost care to prevent using up all 
the food in the storage display. You are advised 
to only feed Seaman when it is hungry. Prick 
up your cars, listen very carefully to what 
Seaman says and be sure to carry out its 
instructions in a timely fashion. 






Howto Say Goodbye to Seaman 

(Exiting and Saving) 


To exit the game, press the Start Button and select ‘End* from 
the displayed menu, then press © Wait until the save process is 
complete before turning the Drearncast power OFF. Unlike 
most games in which you are required to save yourself, all of 
Seaman's growth progress is automatically saved to the memory 
card throughout your playtime. Note that you will be unable to 
return to a previous stage. Such as with life itself, you may only 
continue forwards. 

When the game file is being saved, a warning will appear on the 
LCD screen of the VMU. 


Never attempt to remove the VMU from tile controller or turn 
the Drearncast power OFF while this warning appears on the 
LCD screen of the VMU, 



CAUTION! 

A memory card [Visual Memory Unit 
(VMU) sold separately] is required to save 
game files (habitat and storage matrix). 

Never turn the Drearncast power OFF* 
remove the memory card or microphone, 
or disconnect the controller while game 
data is being saved* 


22 


Starting Over with Seaman 


How to Reset the Habitat 

When mising a new Seaman , or tvhen Seaman has prematurely died , 

To do away with the habitat and storage matrix you had been 
using up until now (delete the data files) and start over from 
scratch, simply press and hold © while rebooting the Seaman 
disc. Once you have done so, the following message will appear: 
This memory card already contains a Seaman habitat created 
on (Month Day t Year). This data will he deleted, and a new 
habitat will be created. 

All previous data will be lost , and cannot be recovered * 

Do you still wish to proceed? 

rfyou select “Fes”, all the data you have been using up until now 
will be erased and a new habitat can be created to this VMU, If 
you select “ No ”, this procedure will be canceled. 

Note that it is unnecessary for you to arrange to have Seaman's 
corpse disposed of Do, however, mourn your loss and express 
your grief in whatever manner you deem appropriate. 




















Living in Harmony with Seaman 


If Seaman is in a bad mood, it will elect to discontinue conversing with 
you. Whether the cause of this mood swing is inadvertent or intentional 
on your part is of no relevance. The following situations have been noted 
to cause a deterioration of Seaman mood: 

If you are violent towards or speak rudely to Seaman 

If yon constantly use strange or foreign terms that Seaman 
does not understand 

If you willfully and consistently repeat the same types of 
words over and over 

If you fail to feed Seaman over an extended period of time 

If you fail to maintain a suitable living environment 

If you willfully attd continuously flick or grab and pick-up 
Seaman 

Pay Attention to Seaman’s Health 

Seaman is a living creature. In order for Seaman to remain healthy, it is 
an absolute must for you to provide food, oxygen, a dean living 
environment and other necessities required to sustain life. 

[Qj Pay careful attention to the state of the water (environment) 
and oxygen levels. 

Keep in mind that if you are away and unable to attend re? 
Seaman for a cotiple of days, Seaman could possibly die of 
starvation. 



Exchanging Food with Another Raiser 

Utilizing Your Storage Matrix Effectively 


If, in the course of your raising Seaman, you should happen to discover a 
new habitat, be sure to experiment with it judiciously. If you discover 
something that can be placed into the storage matrix, you will be able to 
save that item to the storage matrix. By connecting your memory card 
with that of another raiser in the manner depicted in the diagram below, 
you will be able to exchange items stored in each memory caul's 
respective storage matrix. 




VMU Controls 

First, connect two VMLf s (each containing their own respective habitat 
and storage matrix) together as depicted in the diagram to the right. 
Note that the memory cards for both parties must each contain a 
complete Seaman raising environment and have fully charged batteries. 
Each storage matrix contains a total of 12 storage compartments (1-12). 
Use the D-pad U on the VMU to toggle between each of the 
compartments. Select the compartment containing the item you wish to 
send over and press ©. Once the confirmation screen appears, press © 
again to confirm that you wish to send this item. The item will then be 
sent to the storage matrix of die other VMU. 






CAUTION I 

Do not attempt to disconnect the memory cards while exchanging data. 
Doing so may damage the save files. Also, note that leaving two memory 
cards connected for an extended period greatly reduces the battery life of 
die memory raids. 


25 

















Advice 



Please realize that concepts such as goals or scores do not apply 
to this game. You are free to enjoy Seaman in whatever manner 
you find appropriate. 

However, if you endeavor to successfully raise and assist in 
Seaman's evolution, there are a few points you must take into 
consideration. 

Hirst off there is a strong relationship between knowledge 
acquisition and Seaman's growth process* As Seaman’s caretaker, 
you are encouraged to take the initiative and talk to Seaman daily 
to stimulate its desire to learn and in turn, aid its maturation. 
Note that without conversation. Seaman's growth process will 
stop. Therefore, it is important to speak to Seaman throughout 
its growth and development, even well before it has matured to 
the stage of being able to converse with you. 

Secondly, it is imperative at some point that you transform the 
habitat aquarium into a terrarium {a habitat that contains land) 
for Seaman, as this is crucial to aiding in its evolution. But not to 
worry. Seaman will assist you in achieving this goal when the 
time is right. 

Be sure to listen carefully and attentively to all that Seaman tells 
you. Eventually, when an appropriate level of maturity has been 
reached, you must help Seaman become free of the confines of 
the habitat. 


26 


How do I transform the habitat aquarium into a land-filled 
terrarium? What environment lies outside of the habitat? How do 
I enable Seaman to gain freedom from its confines? These are all 
questions you must be longing to have answered. However, we 
have opted not to provide those answers in this manual. We feel it 
would be a far more rewarding experience for you to experiment 
using the exact same laboratory conditions as contrived by Du 
Jean Paul Gasse in the 193GY We have the utmost confidence 
that you will be successful in your Seaman rearing efforts. 
Currently, we at Vivarium are hard at work developing an 
observation kit for the express purpose of observing Seaman 
within the environment outside of the 
habitat. Utilizing the most advanced 
scientific technology, we continue with our 
rapidly advancing research in order to follow 
up on the developments of Seaman’s 
continuing evolution. Based on the results of 
these research efforts, we will be offering a 
new kit to you as soon as we are able to do 
so. In the meantime, you are encouraged to 
make the most of this kit and hone your 
custodial abilities. 

Well, if you are certain you arc ready, 
shall we bear witness to the unconventional 
world that is Seaman? 



27 




Final Notes and Pointers 


Be sure to hold die microphone the recommended distance (as specified in the 
Microphone manual) away from your mouth when speaking to Seaman. Also, be 
sure to speak as clearly and succinctly as possible at all times. Shouting is prohibited. 

Seaman is an honest and decent living creature who will ask you numerous 
questions. Please answer as truthfully as possible and never, ever lie. 

Seaman is only so clever, and as you will discover, patience is not its strong suit. 
When answering questions, avoid long or wordy answers and instead answer in one 
simple, easy to understand term or phrase. For example: if Seaman asks you, “Do 
you know?*’ your reply should be or ‘7 know*" in a normal voice. 

Remember to remain calm and speak clearly to make yourself easier to understand. 
You will find it advantageous to provide the patience that Seaman is lacking to 
ensure productive communication is achieved. 

Seaman will ask you numerous questions and obtain a considerable amount of 
personal information from you, however there is no risk of this information being 
leaked to an outside source nor will your confidentiality be breached, provided that 
you maintain sufficient care and management of your memory card. If you prefer 
to be absolutely safe, ensure that you are alone when you play to prevent someone 
from overbearing your conversations with Seaman, 

If multiple people wish to play Seaman using the same disc, ensure that each 
prospective guardian has their own VMU and maintains their own Seaman data. 
Each VMU must be used to maintain the information of each separate guardian. If 
the guardian is changed midway, this may cause Seaman to become confused- 

Once Seaman’s conversational ability develops fully, it will come to desire a 
personal name. You are encouraged to provide Seaman witii a name. Once a 
sufficient level of conversational ability has been reached, try saying,'7 will give you 
a name*” Seaman will then explain how to proceed. 

Seaman will remember and recognize its new' name from there on. Having a name 
is such a happy event for Seaman that it will change color, and will be easily 
recognizable. Note chat it is only possible to name one Seaman in the habitat at any 
given time. Also, be sure not to forget the name you have given Seaman, because 
you will be the only one who knows it. 



Your rok as the caregiver of an animal does not 
entitle you to end the creatures life* While the “law 
of the jungle” states that the ufeak are victims of the 
strong , this only applies in the unld , where it is 
merely a facet of the food chain, necessary* to ensure 
the survival and balance of life. 

Please remember that humans have been responsible 
for the senseless obliteration of numerous life forms 
on this planet. 

If' you are interested in the protection and 
preservation of wildlife, please tnsit the following 
website to learn how you can make a difference: 
http:ffwumKpanda.org/ 








US Version Credits 


Producer and Game Designer 


IDISkiSIBC H Hui' i&SfSa ‘' • • • — 

US Development Director 
Arka Roy 

US Script Programming Team 

Music 

Trans Global Underground (UK) 
Product Marketing 

Seppo Helava 
Chris Craig 

Alex Gemdinik 

Stacey Kerr 

John Golden 

Creative Services 

Narrator 

Robert Schonftsch 

Leonard Nimoy 

PR 

Casting and Recording 

Heather Hawkins 



Localization Producers 

Mari N. Sdtaal 


Test Lead 


Osmnu Shibamiya 


Steve Peck 
B Assista nt Test Leads 

Rick Kibble Jr. 
Boh Homan 



30 


Brian Chard Kate Powers 

Lina Chan Amy Lippa 

Shannon Miller Mike Brit mm 
Steve Newman Jeremy Hornik 
Tmri Todd 

[ Special Thanks 

June Honma 
Klayton Vorlick 
PPM Wright 
Liz Michaels 
Hiroaki Ohmura 
Sandm Castagfiola 
Sltinohu Toy odd 


Dylan Bromley 
Toshiro Kezuka 
Greg & Kim Weber 
Jason Km 
Jim Yamaskita 
Jin Shmiazaki 


Manual Production Staff 


• Translator/Wr iter/DTP 

Monika Hudgins 

] Supervisor 

Kaoru Ichtgozaki 


[DTP Advisors 

Yoshilum Sakuta 
Osatmt Nakazaio 
Edchi Ogawa 


Japanese Version Original Staff 


Producer and Game Designer 
YootSaito 


System Designer 


Graphic Artists 


Director 


Satoshi Endo 


Art Director 

Atsuslu Hotta 

Programmers 

Kazukiko Sugita 
Takahisa Suzuki 
Shigekazu Ito 
Yoshito Hirose 


Sound 


Trnneo Kaneda 




jasu 


Tomomasa Veda 
Nobuyuki Usuki 
Minoru Umno 
Koichi Okada 
Yoko Skibusawa 
Bnjin Hirai 
Yiting Fu 
Cozzy Sumitomo 
A s si sta n t Program mers 
Ryu Takeisht 
Makoto Fukukhi 
Tomomi Hiramatsu 




A It tradema rks are the projterty of their respective owners, 
fVIFFLE ” is a registered trademark of The IVijfltr Balt, Inc. and is used with permission^ 

































Seaman Research Notes 



(c) 1999, 2000 Vivarium In c. All rights reserved. No part of this software, including visual images, 
voice data, and transcripts of voice content, may be reproduced or utilized in any form or by any 
means, electronic or mechanical, without permission in writing. 


* THIS LIMITED WARRANTY IS VAUD FOR U.S AND CANADIAN SEGA DREAMCAST SOFTWARE MANU¬ 
FACTURED FOR SALE IN AND PURCHASED AND OPERATED IN WE UNITED STATES AND CANADA, ONLY! 


Limited Warranty 

Sega of America, Inc. warrants to the original consumer purchaser that the Sega Dreamcast GD-ROM shall be Iree Irani defects in material 
tmd workmanship For a period of 90-days from the date of purchase.. If a defect covered by this limited warranty occurs during this 90-day 
warranty period, the defective GD-ROM or component will he replaced free of charge. This limited warranty does not apply if the defects 
have been caused by negligence, accident, unreasonable use, modification, tampering or any other causes not related tg defective materials 
or workmanship. Please ret3in the original or a photocopy of your dated sales receipt to establish the date oF purchase for in-warranty 
replacement. For replacement, return the disc, with its original packaging and receipt, to the retailer Irom which the software was originally 
purchased. In the even! that you cannot obtain a replacement from the retailer, please contact Sega to obtain support. 

Obtaining technical support/service 

To receive additional support, including troubleshooting assistance, please contact Sega at: 

* web site http://www.sega.com/c ustome r_se rvi ce 

* e-mail support@seg3.com 

* 800 number 140Q-USA-SEGA 

* Instructions en frangais, telephoner au: 1-80C-872-7342. 


LIMITATIONS ON WARRANTY 

ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. 
ARE HEREBY LIMITED TO 90-DAYS FROM THE DATE OF PURCHASE AMD ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO 
[VENT SHALL SEGA OF AMERICA, INC,, BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF 
ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES ONLY. SOME 
MATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR I NCI DEN¬ 
IAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC 
LEGAL RIGHTS. YD U MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE. 


ESRB RATING 

Tills product bas been rated by the Entertainment Software Rating Board. For information about the ESRB rating, or to comment about the 
appropriateness of the rating, please contact the ESRB at 1-000-771-3772. 


Sega is registered in the U-S. Patent and Trademark Office. Sega, Dreamcasb the Dreamcast logo, and Seaman are either registered trade¬ 
marks or trademarks of SEGA Enterprises, Ltd. All Rights Reserved. This game is lieensed for use with the Sega Dreamcast system only. 
Copying and/or transmission of this game is strictly prohibited, Unauthorized rental or public performance of this game is a violation of appli- 
. .ihle laws. ©SEGA ENTERPRISES, LTD, 2000. Sega of America, RO. Box 7639, San Francisco, CA 94120. All rights reserved. Programmed in 
Japan. Made and printed in the USA. 

I'i ndiict covered under one or more of the following: U.S. Patents No's: 5,627,895; 5,688,173; 4,442,406; 4,454,594; 4.462,076; Re. 

:i!i,839; Japanese Patent No, 2870538 (Patents pending in U.S. and other countries!; Canadian Patent No. 1,183,276.